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Old Jul 15, 2010, 12:50 PM // 12:50   #21
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Originally Posted by HigherMinion View Post
Since elite tomes, most people have elite skills on their second/third character after level 3~.
Right, I didn't think about it
(and I even do it myself lol)
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Old Jul 15, 2010, 02:36 PM // 14:36   #22
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Originally Posted by Maver1ck87 View Post
Ummm..... a) I never said it was buildwarsish, of course it would be buildwarsish, because certain builds would always pwn other builds... cripshot vs a war, Speall breaker vs an ele WHATEVER....
Actually, I tested it, if you properly play a Ranger, you can either defeat or draw against any build your opponent throws at you. Rangers are the strongest 1v1 and most independent character because of their insane survivability.

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BUT.... it would not be a stale meta, because of there being SOOO many counters to each skill set, there would never be a situation where everyone is running the same thing, because there will always be a counter... in 8v8 formats the most OPed 8v8 builds become the meta game because there generallly are few counters to them... in this, there will always be counters to whatever build u run, that would mean the meta would shift the whole time preventing it becoming stagnant like TA (Hex hex hex hex hex vs dual monk).
Whoa, stop it right there. You consider the fact that most battles (if not all) will be decided before they start a good thing? What the hell, bro. It's a GOOD thing that 8v8 teams as a whole have no hard counters. HA violated this and was crappy during that time. Buildwars is a worst case scenario. Of course, stuff should counter each other (otherwise there's no interaction between players), but it should NEVER lead to situations where one team (or player) is just completely superior to another because of his skill bar.

Hard counters should never appear on the "highest scale" of combat, which is in your case 1 person. Since GW has been balanced from an 8v8 viewpoint from the start, hard counters exist on a lower scale but (almost) never on the highest scale, which is fine. That does however mean that 1v1 can NEVER be balanced without giving every character everything, which would require a complete, undesirable rework as depending on your allies promotes teamwork.

Concerning the stale meta bullshit, exactly what's wrong with an unchanging metagame? TA wasn't bad because its metagame was stale but because its metagame was, well, bad. Hexway vs 2 monk backline isn't boring because it's around all the time it's boring because it's boring. I fail to see the link here.

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And you would be pretty retarded to take a full bar of heal skills into it... cos it is 1v1 not Waste 8 mins v Waste 8 mins. That can be said about gvg... u could just go in with 8 monks.... but u wouldnt kill and thats kinda the point of COMBAT.
That's the inherent flaw in the whole build thing. Builds like these have actually been used in the past (smiteball and the likes), but because of shutdown, degen and spikes you could still take down opponents selectively or outsplit them.

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And also, u ever played ranger GvG? there is nothing more fun in whole of guild wars than going 1v1 with another cripshot ranger in gvg. Great fun and if u play better u win! You need to go do some 1v1 tourneys in a guild and you would change ur mind! promise ya!
Cripshot vs Cripshot is a stalemate and the only reason it's interesting in GvG is because there are also NPCs and other players to consider, in other words, because it's a temporary situation.
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Old Jul 16, 2010, 06:29 PM // 18:29   #23
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I would like this if the arena assigned you both a bar and a proffesion and you faught someone who was also assigned the same bar and same proffesion.

Match 1 two BA rangers fight it out
Match 2 two Dev hammers with d shot
Match 3 degen mesmers with rupts or someting

People could submit 1v1 bars so both players have a chance and skill/ping decide the winner.

Of course it would also have to assign the player equipment and of course this would never happen but I think it would make 1v1 fun.

Also no betting.
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Old Jul 31, 2010, 11:40 AM // 11:40   #24
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Originally Posted by Mintha Syl View Post
I don't thing the lvl would be enough for balance, you would be lvl 10 but still have elite skills and whatever a lvl 10 char should/could not have.
Elite skills are locked in those arenas.
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Old Aug 18, 2010, 10:37 PM // 22:37   #25
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These arena's should stay as they are.

However. a level 20 SHOULD beable to enter and have attributes and hp capped so they are the same as a level 10.

job done.
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